Update v1.1.1
The latest update is finally here! While I've been busy with commissions and paid plugins I finally found time to update and upload the latest changes for Actor Item Stash!
I have fixed a few bugs and updated the help file
Bugs which were fixed are as follows...
- Fix bug where items stacked would be 1 less than what was set in for the actor. This caused many issues throughout the plugin.
- Fix battle items not adding to temp stash, this caused lose of items gained during battle
- Fix where buying from the shop would not work and did nothing at all
There was also a new feature added
- Added an option to include the global stash scene as a command in the main menu. This can be enabled in the plugins parameters!
The help file has been slightly adjusted to include the missing plugin commands as well as the starting actor ntoetags.
I have also uploaded a demo with the plugin, that is all for now, I hope you enjoy the new changes!
If you like what you see, don't forget to check out my other plugins, I have 2 new paid plugins as well as a few free plugins so feel free to take a look and try them out.
Files
Get Actor Item Stash X for RPG Maker MV
Actor Item Stash X for RPG Maker MV
Gvie each actor their own inventory space, trade with other actors, and have access to a global stash.
More posts
- v1.2.1 ReleaseJun 04, 2020
- Improved Help File and Demo Soon!Nov 24, 2018
Comments
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When unequipping someone, if they have anything else of the same slot category in their inventory they cannot unequip it and leave the slot empty. Not a huge problem or anything, but its a thing that happens.
Also, if you have anything in your inventory, using the clear command will crash the game, but it might be easier to just disable the clear command.
Other than that, this plugin is super great and useful!
Thanks! Appreciate the info, I'll be sure to add those bugs to my to-do list for the next update.
Maybe uploading a video tutorial with detailed information how to use the plugin would be the ideal!
Hey There! I think this plugin is AMAZING!! however, I have some problems figuring out how (or where) the items that my enemies drops after battles go?
I have a project in which the actors have to collect components drop after battle by enemies to create items after. All the items (and components) that are dropped by enemies do not go to the item stash...not the temporary, not the global...dont know how to fix this. Can you help me please?
This most recent update was supposed to fix that and I did have the fix confirmed. Give me a bit of time to take a look at what is wrong and I'll get back to you, but all items should go to the temp stash.