v1.3.0 - Dynamic Max Items and Fixes


New Features:

1. Dynamic Max Items:

  • Added a new option to use a game variable for the container’s maximum item amount value.
  • Introducing the Dynamic Max Items parameter in container presets.
  • When set to true, the Max Items parameter is treated as a game variable ID.
  • New script call: container.setDynamic(value) allows setting dynamic to static or vice versa.
  • Updated changeMaxAmount script call to include the option of swapping dynamic to static (container.changeMaxAmount(amount, isDynamic)).

Bug Fixes:

1. Item Amount Symbol:

  • Fixed an issue with the item amount symbol not respecting VisuMZ ItemEquipsCore ItemQuantityFmt parameter.
  • Resolved item amount and quantity symbol overlapping when the quantity is over 2 digits.

2. CreateStorageContainer Plugin Command:

  • Fixed the CreateStorageContainer plugin command, ensuring it includes the name option.

Improvements:

1. Plugin Command Cleanup:

  • Removed the default name Container when using the OpenScene plugin command. It’s now better left blank unless explicitly naming or renaming the container.

Conclusion:

  • Improved flexibility and usability with dynamic adjustments based on in-game variables.
  • Bug fixes enhance formatting and visual elements, ensuring a polished user experience.
  • Plugin command adjustments contribute to a cleaner and more intuitive workflow.

Thank you for your continued support and feedback! Don’t forget to check out our Winter Sale for special offers!

Files

LTN_StorageSystem.js 47 kB
Version v1.3.0 Dec 22, 2023

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Comments

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(1 edit)

Cool update!! xD

Even if Ignore Stack Limit is ON, there is still a bug where items cannot be stored beyond Stack Limit.

Also, if this happens, the items in the item list will be strangely highlighted (not selected, but will blink as if selected)

Finally, if you store items one at a time when Ignore Stack Limit is OFF, you can store items beyond Stack Limit.

If you solve these 3 bugs, I'll donate more than what I promised you last time!

Thank you. Have a nice day! :D

Hey there! 😊

Thanks a bunch for checking out the latest update! We love hearing from our users.

We’ve addressed the quirk you mentioned regarding the ‘Ignore Stack Limit’ parameter not being respected when turned on. A fix for this issue has been pushed to the beta channel. As for the other two problems you mentioned, we weren’t able to reproduce them. However, it’s possible that they were resolved with the fix for the ‘Ignore Stack Limit’ issue.

It’s important to note that you don’t need to offer donations for us to fix bugs. We’re committed to resolving these issues regardless. Your feedback is already a great contribution to improving our plugin!

If you have any further details or insights on these bugs, feel free to share. We want to ensure the best possible experience with our plugin.

Hi there! Thank you for your reply.

Donations are my little appreciation for this plugin. I'm sorry if you felt rather pressured. Above all, I just made a little donation to this post, as it's a promise I made. I hope it helps you.

I think it's fine because the most important bug has been fixed.

If I think I need to fix other bugs later, or if you want, I can share a video or sample project to show you the bugs.

Anyway, thank you for improving this useful plugin.

I look forward to your future works as well.